| Pages: [1] |
1. Let's make scripts for damagemods! - in Player Features and Ideas Discussion [original thread]
Maybe it will be nice to make scripts for ballistic controls, gyrostabs, magstabs and heat sinks? One script for damage increase (+100%), one for RoF decrease (+100%).
- by Yellow Pants - at 2009.10.08 05:24:00
|
2. Minor changes to Stealth Bombers and bombs. - in Assembly Hall [original thread]
+1
- by Yellow Pants - at 2009.01.15 05:02:00
|
3. [Issue] Projectile Falloff - in Assembly Hall [original thread]
Originally by: Neesa Corrinne 180mm AC II - 8,000m 220mm AC II - 10,000m 425mm AC II - 12,000m Agreed.
- by Yellow Pants - at 2009.01.12 13:46:00
|
4. wts 60d gtc 610mil - in Timecode Bazaar [original thread]
Originally by: xtt63 its sent Thanks! :)
- by Yellow Pants - at 2008.12.03 11:03:00
|
5. wts 60d gtc 610mil - in Timecode Bazaar [original thread]
KK, then 1 to ShaiKhulud, please... ^)
- by Yellow Pants - at 2008.12.03 10:55:00
|
6. Assualt ships - to the point proposal - in Ships and Modules [original thread]
Originally by: Jack Jombardo Edited by: Jack Jombardo on 18/01/2008 04:45:36 Wouldn't lowering the mass/agi penalty compared to T1 fix the problems? It's a realy hugh jump from T1 to Intis and "downgrade" to Assaults in this terms. Why...
- by Yellow Pants - at 2008.01.18 05:07:00
|
7. Assualt ships - to the point proposal - in Ships and Modules [original thread]
1. I think, small sized weapons are perfect for AFs. 2. Role damage bonus would be fun, but it seems to me there's no possibility to make simple '+50%' because of weapon type difference. Some AFs uses gunnery, some are drone-carriers, and a hawk ...
- by Yellow Pants - at 2008.01.17 04:00:00
|
8. Assualt ships - to the point proposal - in Ships and Modules [original thread]
Fully supports the topic starter except the role bonus. May be, +50% MWD speed boost will be a little better? Or -50% MWD signature increase?
- by Yellow Pants - at 2008.01.16 11:23:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |